Dead crumbling … So if you like a planet and want to revisit it, write down its ID. - Toggle drags/labels: Toggle the visibility of the draggable pieces or labels on and off using the "toggle drags" button. This method makes sure there's no risk of losing all your data in case your browser data is wiped, for example, but it does mean keeping track of your downloaded file. A tool like this won't be able to replicate nature well, a square grid system with predefined images would require far more images to do so. I recommend this page as well Selden's Catalogs of Objects for Celestia. Low Medium High. To make this fun I also gathered artists' impressions of the exoplanet and real images of planets from our solar system. The generated 2D map is only 800 x 400 and only … Planet type: Generate . ProcJam 2018[1] inspired me to learn how to generate maps on a sphere. According to NASA, there are 14 planets in our home solar system: eight major planets, five dwarf planets, and one hypothetical planet. You have to turn of these layers to access the bottom layer, which is the regular map. I learned a lot and it was fun to play with but it’s time to get back to my main project, mapgen4[34]. The random planet name generator generates a random planet name. The opening weekend of ProcJam, I spent 11 hours on geometry, and wrote it up in a blog post: place points on a sphere; work with sphere geometry; build a Delaunay triangulation on a sphere; build Voronoi regions on a sphere ; After the weekend was over, I wasn’t able to spend as much time the rest of the week on this, and … The resulting PNG file is approximately 6 megabytes in size. I included natural parts for the inner landscape, like forests, mountains and hills. To illustrate this, I made a map using this generator as a planning ground and I then fine tuned that map in an editing program to get a more natural looking map. For the top and bottom it will be left, right and the middle, for the sides it will be top, bottom and the middle. Mountains don’t look right. Another useful trick to compensate for the behavior of GL_LINES: on the sides of the planet, where you wouldn’t see the rivers top-down, decrease transparency. Sparse; Average; Teeming; System Size - Medium. Similar to the spherical landscape algorithm by Hugo Elias. I collected 78 planets; the most well-known exoplanets closest to our solar system and planets within our solar system. I ended up adding random jitter to the points to make them look interesting. Simply click the "Save local" button to have the code create a text file with all the map code in it, then click on the download link to download it directly to your computer. This is simpler than what other people did, but I thought it’d be the simplest thing that would produce useful output. It’s similar to breadth first search but instead of picking the first element (breadth first search) or last element (depth first search), I pick a random element to expand. Replace it first. Plate elevation interpolation doesn’t always work right. Repeat. I decided to follow the approach of Andy Gainey and others (see references at the end) and build some tectonic plates. It looks much better. The first, seen directly below, is the randomizing version. Notice the mountains forming at plate boundaries: A further tweak helped some more: set the center of each plate to either ocean or coastline before calculating the distance field. If you wish to save the map you've created all you have to do is click the 'Turn into image' button and an image will appear below it that looks exactly like what you've created. Markov Name Generator; Fractal World Generator; Fantasy. This is based on a generic proc-gen system that lets you describe a system of slots with possible values and rules for what … Detailed descriptions of a planet suitable for fiction settings. There’s a small problem where a tiny “ocean” region can get rivers flowing into it. (Find out more). I often start with noise for heightmaps[4]. Further reading for plate tectonics and region partitioning systems: Email me redblobgames@gmail.com, or tweet @redblobgames, or comment: plate_r is a set of region ids representing plates, http://experilous.com/1/blog/post/procedural-planet-generation, https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, https://github.com/davidson16807/tectonics.js/tree/master/research, http://davidson16807.github.io/tectonics.js/, http://blog.particracy.com/worlds-and-their-geography/, https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, http://www.entropicparticles.com/generation-of-fault-lines/, http://jc.tech-galaxy.com/bricka/climate_cookbook.html, https://worldbuildingworkshop.com/2015/11/27/climate/, https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, build a Delaunay triangulation on a sphere, render mountains, valleys, oceans, rivers on the sphere, [2]: https://www.redblobgames.com/x/1843-planet-generation/blog/voronoi.png, [3]: https://www.redblobgames.com/x/1843-planet-generation/blog/jitter.png, [4]: https://www.redblobgames.com/maps/terrain-from-noise/, [5]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-500k-voronoi.png, [6]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries.png, [7]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-random.png, [8]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-2.png, [9]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-3.png, [10]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-1.png, [11]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-2.png, [12]: https://www.redblobgames.com/x/1728-elevation-control/, [13]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-4.png, [14]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-5.png, [15]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-1.png, [16]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-2.png, [17]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-3.png, [18]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-4.png, [19]: https://mythcreants.com/blog/how-to-color-your-map-using-science/, [20]: https://simblob.blogspot.com/2018/10/mapgen4-outlines.html, [21]: https://simblob.blogspot.com/2018/09/mapgen4-oblique-projection.html, [22]: https://www.redblobgames.com/x/1843-planet-generation/blog/sphere-metallic-deathball.png, [23]: https://www.redblobgames.com/x/1725-procedural-elevation/#rendering, [24]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-5.png, [26]: https://simblob.blogspot.com/2018/10/mapgen4-river-representation.html, [27]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-6.png, [28]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-7.png, [29]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-8.png, [30]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-9.png, [31]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-10.png, [32]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-11.png, [33]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-12.png, [34]: https://www.redblobgames.com/maps/mapgen4/, [35]: https://github.com/redblobgames/1843-planet-generation, [37]: http://experilous.com/1/blog/post/procedural-planet-generation, [38]: https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, [39]: http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, [40]: https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, [41]: https://github.com/davidson16807/tectonics.js/tree/master/research, [42]: http://davidson16807.github.io/tectonics.js/, [43]: http://jeheydorn.github.io/nortantis/, [44]: http://blog.particracy.com/worlds-and-their-geography/, [45]: https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, [46]: http://www.entropicparticles.com/generation-of-fault-lines/, [47]: http://jc.tech-galaxy.com/bricka/climate_cookbook.html, [48]: https://worldbuildingworkshop.com/2015/11/27/climate/, [49]: https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, [50]: https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, [51]: https://www.youtube.com/watch?v=LifRswfCxFU&feature=youtu.be. Many of you have asked how they can use the maps created with this map creator. Detail Level. Now you can use the "Choose file" field to upload your map data and use it in the future. These names are not just a mix of random characters or words but actual realistic sounding fictitious planets. Log in with itch.io to leave a comment. Dwarf planet positions are also shown - but it should be realised that these objects often rise far above and below the plane of the ecliptic. The Fantasy Map Generator is updated up to version 1.4. … dobydigital 1 year ago (+1) Thanks for this tool. ProcJam 2018 [1] inspired me to learn how to generate maps on a sphere. Map creator This map creator tool will allow you to the create a whole world of your own design using well over 1400 different images. This needs more work, as I’m still mildly unhappy with the results. The shading is too flat. An unnamed HTML5-based map … 3. To do all this the instructions are as follows: I learned a lot, and there’s plenty more to do, so maybe I’ll tackle more another time. - Add label:Simply click this to add a label to the map. This stuff called WorldBox, generates islands for you. Spacebar. - Layer 1 & 2: There are two layers for the draggable pieces, this way you can stack parts more easily, organize elements by type, and so on. Planet Surface Generator PC 16 MB. Planet Map Generator Software OFFLINE SITE MAP GENERATOR v.2.5.1.1 Free Offline Site Map Generator for Windows creates sitemaps for your website. It's possible to save your map and get back to it later, you can do so by simply clicking the 'save map' button. Might be a bit oversized for you, but this is the best stuff I've ever seen in the topic. You can still place elements where you roughly want them to be. Using this site means trees will be planted. Fantasy World Generator In the last twelve hours, this generator has been used to construct 703 worlds and 3.4 GB of images. All of these elements can be dragged around if you enable this feature. Many of the icons used by the fantasy world generator were created and generously released to the public domain by Inkwell Ideas. The Map Generator Bundle consists of 6 of these scrips: This aptly titled and brilliant map shows the sizes of the solid (and earth’s seas) surfaces all stitched together as if they were a single continent. Try switching from flat to quad drawing to get some shading. I think it ended up looking pretty good. Procedural Planet Texture Map Generator - Blender; Procedural Planet Texture Map Generator - Blender. This Gen ignores some realistic scientific details (such as Sky Color) in favour of details to provide a more interesting backdrop for your story. The sphere map is a graph and the river code didn’t require any changes to work on spheres. - Random map: Click the 'Random' button below the map to have a random map generated in an instant. ), the highlighted square is now turned into whichever piece you selected. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator; Random Dungeon Generator; Random Inn Generator ; Random Town Generator; AD&D. There are two parts to this tool. ; I found a combination of Ovals and Triangles to produce the best results. Small; Medium; Large; Generate Clear. When grid snap is on, all draggable pieces will snap to an invisible grid. AboutInstructions About:PlanetMaker allows you to create and tweak your own planet using image textures, lighting, and more importantly, your imagination. Download. - Toggle resize: Toggles the ability to resize draggable pieces or labels, this allows for further customization and for customization with more precision. Tip: You can drag and resize the menus below. It’s something I need to revisit. This piece can be dragged around with your mouse. Features include irregular Voronoi grid generation, simulated erosion model, city and border generation, and simulated Written in C++ and drawn using the Cairo graphics library. This map creator tool will allow you to the create a whole world of your own design using well over 1400 different images. are usually based on some scope. The opening weekend of ProcJam, I spent 11 hours on geometry, and wrote it up in a blog post: After the weekend was over, I wasn’t able to spend as much time the rest of the week on this, and spent only 12 hours over the next 8 days working on: In my projects I either limit my scope or limit my time. Generate New Planet (low) (med) (high) (current detail) 1. 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Megabytes in size can resize it and type anything you want a detailed map Toggle grid snap is,... World of your own design using well over 1400 different images tool the... And lots of things to improve, but as this is a single image, rather than a lot.